And I've found that my hero's don't seem to mind though.
That's one of the many reasons people will stick with heroes. They also don't mind if you're unable to heal them and they die, they won't ever complain about what build your using, they don't mind leeroying themselves for the sake of the party, will never D/C or leave on you if they die or that "you're all a bunch of noobs"...List goes on.
Most important in my opinion is that they allow you to go AFK in the middle of a mission for as long as you want. It's the closest thing you'll get to a pause button.
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Originally Posted by mage767
BTW did you guys notice how favor is down the sink? Most of the time, it's the hardcore players who keep favor up.
I'd say it's because everyone is working on their reputation titles, and they can't be maxed yet.
If it was up to me, you'd be able to take 7 heroes and make any NPC henchie into a hero if you wanted. I wouldn't mind turning Devona, Mhenlo and Cynn into Heroes but that's another story.
Most important in my opinion is that they allow you to go AFK in the middle of a mission for as long as you want. It's the closest thing you'll get to a pause button.
Exactly. Although the more I read these threads, the more I'm tempted to go AFK in the middle of missions with people as well. You want me to play with you instead of H+H ? Ok !
AFK, Kid is crying, Will be back in 45min.
How long till they kick me do you think ?
I like both aspects of getting 7 heroes in a party and removing heroes completely from the game.
For one, I'd love to work out my teambuilds on 7 heroes it would make the game a lot easier and fun for me.
Though I liked the way things were at the start better, sure pugs sucked but it was more fun more challenging you could contribute more then you could now, make friends, enemies or just have a few laughs. Sure heroes dont complain, heroes listen, heroes do whatever you tell them to do in the aspects of builds, targeting and flagging. But heroes dont socialise with you, heroes dont make you laugh, heroes dont give a shit about what you do, heroes dont applaud you if you saved the day, heroes dont give you that one drop you wanted but someone else got it and gave it to you for free because he liked you, heroes cant replace the fun you have with real people.
For me they ruined guildwars a little bit, if you dont like playing with humans because of their incompitence go play a singleplayer game.
(Headache causing graphical 'features', Computer crashing ooze nonsense 3 levels deep in a dungeon, and other Gwen induced bugs that haven't been fixed despite numerous complaints are some of the other reasons)
If they were easy to diagnose and fix, they would have been spotted before the game was released and fixed or fixed in the first couple days after release.
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Though I liked the way things were at the start better, sure pugs sucked but it was more fun more challenging you could contribute more then you could now, make friends, enemies or just have a few laughs. Sure heroes dont complain, heroes listen, heroes do whatever you tell them to do in the aspects of builds, targeting and flagging. But heroes dont socialise with you, heroes dont make you laugh, heroes dont give a shit about what you do, heroes dont applaud you if you saved the day, heroes dont give you that one drop you wanted but someone else got it and gave it to you for free because he liked you, heroes cant replace the fun you have with real people.
Heroes also don't draw certain parts of the human anatomy on the map, talk in leet speak because they use the uber leet mending+healing breeze+vigourous spirit build, they don't ruin missions because they don't want to target the right enemy but that other group looks good.....the bad things about pugs go on and on, but the bad things about heroes are slim (the ai and nothing else). Don't get me wrong, real people can be fun, but when they are stupid 9 year olds, and there is no way to find out before hand, it sucks.
But heroes dont socialise with you, heroes dont make you laugh, heroes dont give a shit about what you do, heroes dont applaud you if you saved the day, heroes dont give you that one drop you wanted but someone else got it and gave it to you for free because he liked you,
If they were easy to diagnose and fix, they would have been spotted before the game was released and fixed or fixed in the first couple days after release. Heroes also don't draw certain parts of the human anatomy on the map, talk in leet speak because they use the uber leet mending+healing breeze+vigourous spirit build, they don't ruin missions because they don't want to target the right enemy but that other group looks good.....the bad things about pugs go on and on, but the bad things about heroes are slim (the ai and nothing else). Don't get me wrong, real people can be fun, but when they are stupid 9 year olds, and there is no way to find out before hand, it sucks.
To you the only bad things about heroes are only the ai but that doesnt count for everyone else, aswell as the bad things about human players, not everyone is mentally challenged in gw but most of the people you met are. Ive had bad groups morons and all that but a good group of humans still beats a group of heroes at the aspect of fun. I just hate to do everything alone its a drag and no fun at all, this doesnt mean everyone else thinks the same of that. But I think we payed for a Multiplayer game not a singleplayer where its easier to show your character off in a town then display screenshots on a site, sure theres pvp but pvp isnt the only aspect of gw. If I wanted to play a great singleplayer game id buy one, but I want to socialise with people not just ignore them and keep going without even talking to one in town. Right now I could spam LFP for this mission a million times and get maybe 1 invite. Quite boring to me, with 7 hero parties humans would only interact in towns for trade and possible questions. Sure heroes bring superior teams, but id love to see a hero free week then a poll about keeping heroes and compensating for their loss of items.
Maybe they should implement both changes for a week and see wich one suits players better.
True but I wasnt referring to getting the items, might aswell mean one of us fitting that description and giving it, or aplauding someone for his good work, you get the point :P
It's too bad that Anet would be so obstinate about it. It's really the way to go. I do get a kick when people post that 7 heroes would kill PuGs...the people who would run 7H groups are the H&Hers now (for instance...me). Seven real (and proficient) people will always do better than a 7H group but there's too many variables to always get that kind of awesome group. It really makes plain sense to allow 7h groups. It would allow us to really get some use out of group build ideas.
The only valid reason that I could see Anet sticking to the 3H limit is to make the people that created the hench builds not cry. I will admit that the GW:EN hench are pretty good (for hench).
For me they ruined guildwars a little bit, if you dont like playing with humans because of their incompitence go play a singleplayer game.
What do you call Polymock?
Anyway, This game is great because we have options.
Yes if you like playing and socializing with other players, great you can.
If you want to play solo and work on the things you are working on, great you can.
If you want to do Mallyx at 4:30 am, oh well you cant.
Reason i dont play with pug's is
1. Time, i get missions done the 1st time(mostly)
2. If i want to go cook a steak, and smoke a cigar, my team has no problem waiting for me.
3. Elite missions have to be run with a "Certian Build" or at least alot of people think so.
What if my character isnt what PuG team say's is needed to complete this mission. I for one, like to try different things. What i like one week isnt always the same the next week.
Although i will admit, when guildwars came out, i found myself in alot of PuG groups, but as someone in this thread said, everyone in the game was in the same campaign, and we were all consolidated to a few towns. Finding a group was rather painless, and everyone in the game was almost equal in experience.
I can finish Nightfall in less than two days, with hero/hench. If i was to try to do this with a PuG group, i would guess it might take somewhere between 2-3 weeks. Not everyone is in an Elite guild that can get 8/8 elite players all on TS/Vent.
Now, why i have 25 Heroes and can only use 3 of them.. is beyond me.
Does only having 3/8 hero's tip the scale and make me go play with a PuG group, No.
Guild groups have 8/8 custom builds, why shouldnt everyone?
Last edited by Wrath of m0o; Sep 23, 2007 at 10:41 PM // 22:41..
Gaile said a few times that the game was not balanced for 7 hero parties. Odds are like always she will read this then deny it, but a search will find it here.
That being said it is a easy to figure out why we cannot have full hero parties. Heroes are better than real players.
I wouldnt like to see that. 7 heroes would be just plain boring. And its a nice thing that GW:EN actually encourages PUGing through a slightly different gameplay, and to notice that PUGing isnt really as bad as it sounds. To see the effort ANet put into this go down the drain would be just sad.
Are you considering polymock as a serious feature in gw massively used by everyone all the time, cause I havent bothered with it and probally never will. Haven't heard anything good about it so far, though from what I heard I can tell its in no way a viable argument in the current topic. Polymock is just a solo quest one could do for whatever reason, to kill time or gain skills, its in no way a singleplayer game.
Gaile said a few times that the game was not balanced for 7 hero parties. Odds are like always she will read this then deny it, but a search will find it here.
Oh shit guys, Guild Wars is not balanced around having 8 people in your party!
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Originally Posted by ..L..
True but I wasnt referring to getting the items...